MCC: Custom Game Browser
My role on this project was as the UX designer, working closely with the engineering team, production team, design director and third party vendors to create and launch this feature.
The Ask
Design and spec out a feature that allows for users to see what games are being hosted by other players, see the details for those game sessions and join a match.
The Goal
Create an easy to use feature that allows users to find matches they would not normally experience in other parts of the game.
The Plan
Map out the different ways in which users would interact with this feature, create the design spec and wireframes, guide the project through to launch. Post launch, use data gathered from user feedback to improve upon the feature.
userflow & SPEC
This is a small segment of the design spec that I wrote for this feature, which was housed in Confluence pages.
wireframes
wireframes & Dev Build
These are wireframes paired with screenshots of the dev build before the feature launched.
Post Launch
Screenshots and videos from the live feature after the second update where we added in search, filters and increased the width to use the full screen. These were all design decisions driven by user feedback.