Contact

[ Email ] BradleyGreyUX@gmail.com
[ LinkedIn ] linkedin.com/in/bradleygreyux/

experience

halo studios

[ Senior UX Designer ] Nov 2020 to Nov 2026

My time at Halo Studios has been great because I have been able to concentrate on designing user experiences while collaborating with multiple different discipline teams.

Shipped 🚀 : Halo Campaign Evolved

Responsibilities:

  • Partnered with research teams to gather data and insights in order to improve on existing features or design new features

  • Worked with engineers and developers to build intuitive experiences, products and features

  • Worked with product owners to ensure successful delivery of product goals

  • Worked closely with a variety of external partners to ensure successful deliverables

  • Presented designs for stakeholders, user research groups and external partners

  • Ownership of features from concept to launch

  • Created detailed wireframes, flow diagrams, prototypes and other UX deliverables

  • Documented user experience expectations and design solutions

  • Identified project risks related to UX work

  • Participated in scrum practices and rituals to ensure UX work was delivered on time

  • Performed UX Research and created associated documentation

  • Created UX discipline guidelines and established best practices

  • Provided guidance and training for other designers within the UX discipline

  • Guided design teams through accessibility requirements on different platforms

  • Was a co-lead for the XBOX Studios UX/UI Summit

level 11

[ Senior UX Designer ] Apr 2019 to Nov 2020

Loved that #1Louder life in my position at Level 11 / Launch Consulting, working closely with technical directors, project managers, front-end developers, back-end engineers, QA teams and a variety of clients with different complex design problems to solve.

In my primary role as a Senior UX Designer:

  • Created user flows, journey maps and any other visual documents needed to map out and make complex concepts more tangible

  • Made detailed wireframes that outlined content, functionality and expected experience

  • Created prototypes ranging from low fidelity to high fidelity depending on what was needed for the project to demonstrate use cases and expected interactions

  • Created high fidelity designs for visual design phases of projects

  • Documented the design thinking, decisions rendered, feedback and revisions related to each design phase so that there was a history for the team to reference and be on the same page

  • Presented designs, design thinking and strategy to internal team and to our clients

  • Identified the business goals of clients and designed solutions to align to their goals

  • Researched as needed to understand the problem space and use cases

  • Went on site visits for observation and user research

  • Designed user experiences that involve software and hardware

  • Estimated level of effort and communicated timeline expectations to project managers and internal team

  • Provided guidance and art direction for designers

  • Assisted with project management on projects

In my secondary role helping with business development:

  • Created Marketing and pitch decks (content direction, copywriting, visual design)

  • Wrote and edited white-papers, case studies and articles

  • Wrote copy and designed advertisements

  • Assisted in process creation

  • Illustrated presentation assets

Expedia group

[ Senior User Experience Designer (Contract) | CarRentals.com ] Nov 2018 to Mar 2019

Thoroughly enjoyed my short-term contract at Expedia Group by way of CarRentals.com! Had a great time working with the Expedia Group team and Rylem. Here were some of my day-to-day responsibilities in this role:

  • Did an audit of the existing sites (US and Europe) for areas where UX / UI could be improved

  • Did a comparison analysis of sites versus competitor and similar industry sites

  • Suggested UX/UI improvements and concepts for responsive solutions

  • Designed UX/UI solutions and iterations, working with Product Owners to meet business goals

  • Facilitated team brainstorming and whiteboarding sessions to challenge and improve design concepts

funko

[ UI/UX Designer ] Jan 2017 to Sep 2018

Though my official role at Funko was as a UI/UX Designer, there were many other unofficial roles that I fulfilled while part of the team.

In my primary role as a UI/UX Designer:

  • Created wireframes mapping out the expected user experience base on target audience, projected goals and project scope

  • Created sitemaps and userflows that helped facilitate project discussions and served as a visual guide for how users will experience sites and apps that we were building

  • Worked with developers to vet proposed designs to ensure that the features could be built and in some cases scaled for future growth and upgrades

As a team lead:

  • Managed developers to ensure that the project was built correctly and on time

  • Served as the liaison between stakeholders and team members to ensure that all approvals were chased down, all feedback was captured and everything was documented properly

  • Estimated timelines, managed expectations and coordinated efforts between team members and stakeholders, as well as other departments (Example: Coordinated launch dates between departments and alerted stakeholders to changes in dates when rescheduling needed to happen while re-prioritizing tasks for team members to ensure that timelines were met)

As a visual designer:

  • Was responsible for making sure that the brand was represented well and that all assets have been used correctly according to their usage guidelines (whether third-party or first-party assets)

  • Was responsible for making sure the design was engaging as well as functional (mobile-friendly, responsive & optimized)

  • Created (Illustration / Photo Editing / Compositing) assets for use in designs when needed

Other responsibilities as needed:

  • Product & Lifestyle Photography

  • Video Editing / Motion Graphics

  • Copywriting

  • Ad & Marketing Concepting

  • Creative Lead working with third-party vendors

  • Development (CSS/HTML)

  • Content creation, management & curation

nintendo

[ Web Designer ] May 2013 to Dec 2016

Highlights:

  • Proposed and started a " Design Lunch " to bring together designers from different departments

  • Created and documented guidelines for optimization as design lead for optimization efforts

  • Created and documented promo templates for various placements

  • Created & documented template for teaser websites

  • Created a technical specification document for the development team to use when building out teaser sites

  • Created and documented guidelines and materials for assets produced by third-party licensing partners

  • Was a producer for a 3DS lifestyle photoshoot

  • Created many printable assets for the kids' site, Play Nintendo

In my role as a designer working on internal projects:

  • Collaborated with developers to create solutions for pages and modules

  • Designed desktop, responsive or mobile-friendly custom pages

  • Designed promos at various sizes to promote franchises, information and events

  • Designed emails for promotional events and franchise launches

  • Created downloadable assets for various projects / franchises

  • Designed visuals for other non-desktop platforms to promote franchises, information, events

  • Designed teaser sites for franchises

In my role as a creative lead working with agencies on outsourced projects:

  • Guided the vision, style and direction for each microsite

  • Ensured designs followed the style guidelines for brand and franchise tone

  • Ensured guidelines for asset usage and presentation were met

  • Collaborated with developers to uphold the technical guidelines and style for each microsite

  • Participated in kickoffs, conference calls and review cycles with Producers, Copywriters and Agencies

  • Reviewed comps from agencies to provide detailed feedback. (Included wireframes, sketches, revised comps, etc to facilitate conversation and provide clear direction)

  • Collaborated with Producers and Approvers to make sure that business needs for designs were addressed and resolved

Amazon

[ Designer (Contract) | Rich Media ] Nov 2012 to May 2013

Highlights:

  • Helped put together checklist and guidelines for rich media experiences for Japan team

  • Designed and built a rich media destination page for Amazon Japan

  • Helped design an interactive rich media experience incorporating customer reviews

Responsibilities:

  • Visual Design of Display Ads

  • Designed and animated Rich Media Ads

  • Designed and animated Expandable Rich Media Experiences

  • Designed for eCommerce and Add to Cart Ads

  • Worked with teams in Europe & Japan

Popcap games

[ Senior Designer ( Graphic | Web ) ] Aug 2011 to Sep 2012

Highlights:

  • Created papercraft downloads for franchise communities

  • Designed email series for Zuma Blitz

  • Worked on UI & UX in the early stages of the Lucky Gem Casino Facebook game

Responsibilities:

  • Designed interstitials, banners and other promotional materials

  • Created icons and other fan page assets

  • Worked on various UI elements & UX concepts for games and game pages

  • Proposed concepts for social channel engagement

  • Assisted with various HTML / CSS items for projects

  • Assisted with art direction

AT&T

[ Designer ( Online Advertising ) ] Jul 2010 to Aug 2011

Highlights:

  • Developed a naming convention for project organization and archiving

  • Developed an onboarding guide, reducing ramp up time from three weeks to a few days

  • Created several specification documents

  • Helped onboard new team members

Responsibilities:

  • Designed, animated and built out flash banner ads

  • Designed marquees and email materials

  • Designed landing pages and other site materials

  • Proposed new elements for styleguide

  • Created vector assets, including illustrations

Sesame Communications

[ Design Coordinator | Associate Art Director ] Jul 2009 to Jun 2010

Highlights:

  • Managed over 60 active projects simultaneously

Responsibilities:

[ Design Coordinator ]

  • Moved projects through from kickoff to launch

  • Managed scope, expectations and budget (based on project hours)

  • Juggled multiple tasks, shifted gears and priorities on the fly

  • Estimated hours while managing project timeline and milestones

  • Predicted project issues and proposed solutions

  • Wrote detailed specs and workflow documents

[ Associate Art Director ]

  • Guided art direction and vision for websites customized to each practice

  • Worked as the liaison between client and creative teams

  • Communicated frequently with design and dev team, both technically and creatively

  • Worked to find a balance between creative process and project hours

  • Researched and pitched concepts to client

Peel Interactive

[ Designer ( UX | UI | Graphic & Web ) ] Aug 2007 to Jun 2009

Highlights:

  • Held multiple roles to support the team

  • Gained reputation for being quick and accurate with production

  • Lead Designer on Tree Top project

Responsibilities:

  • Worked on various projects, created layouts and visual assets

  • Worked on UX/UI concepts for various interactive pieces

  • Put together decks and participated in client pitches

  • Created user flow documents, sitemaps and redlines

  • Led production phase of projects

  • Worked with developers to ensure all assets were accounted for

  • Tracked tasks to ensure we met timelines and milestones

  • Created and produced various assets, from icons to animations

  • Organized, audited and cataloged project assets and materials

  • Created asset documents and style guides

  • Worked with clients to schedule deliverables

  • Produced detailed project documentation

Tuesday Creative

[ Designer ( Rich Media | Web & Graphic ) ] Jun 2006 to May 2007

Highlights:

  • Organized design team's magazines, books, etc

  • Tracked check-in and check-out of equipment, etc

  • Team Archivist

Responsibilities:

  • Designed a range of Universal On Demand microsites

  • Mocked up designs for various Disney and NBC projects

  • Provided production assistance where needed for development team

  • Archived and organized creative files on team server

  • Researched and created content for company blog

Society for the Promotion of Japanese Animation

[ E-Publications Manager ] Sep 2004 to May 2006

Highlights:

  • Started as a staff member, was promoted twice

  • Pitched the concept of streaming video content to promote the convention

  • Worked with marketing team on promoting the event (Anime Expo)

  • Created surveys and polled the user based to determine usability of site

Responsibilities:

[ E-Publications Manager ]

  • Recruited new staff members

  • Pitched new features to stakeholders and committee

  • Worked closely with marketing team

  • Managed and set timelines, milestones and followed through

[ Assistant E-Publications Manager ]

  • Created team process for site development

  • Managed and tracked asset delivery from various departments

  • Documented and presented status reports to E-Publications Manager

  • Assigned tasks, integrated content into the website

[ E-Publications Staff Member ]

  • Designed the 2005 Anime Expo website

  • Prepared and integrated parts of content

Capisce Design

[ Designer ( Web | Graphic | Print ) ] Nov 2005 to Mar 2006

Highlights:

  • Created 2005 Company Christmas Card sent out to clients

  • Learned how to integrate Miva Merchant into websites

Responsibilities:

  • Produced flash animations and simple web pages

  • Designed pitch decks

  • Prepared files for printing

  • Worked on designs for t-shirts, folders, stickers and CDs

  • Assisted in creating concepts for retail websites

Education

The Art Institute of California, Los Angeles
Bachelor of Science, Interactive Media Design 2006

SKILLS

TOOLS I USE
Design & Prototyping
  • Figma
  • Photoshop
  • Illustrator
  • InDesign
  • Miro
  • Zeplin
  • After Effects
Documentation & Productivity
  • PowerPoint
  • Excel
  • Confluence
Collaboration & Project Tools
  • JIRA
  • Slack
  • Teams
  • Trello
Web & Content
  • Squarespace
  • Shopify
  • HTML / CSS
  • JavaScript
EXPERIENCE I HAVE
UX Design
  • Systems Thinking
  • Userflows & Journey Mapping
  • Wireframing & Prototyping
  • Interaction Design
  • Responsive Design
  • Requirements Definition
  • Implementation Support
  • Post-launch Iteration
Research
  • User Research & Testing
  • Research Planning & Synthesis
  • Competitive & Comparative Analysis
  • A/B Testing
  • Persona Creation
  • Survey Design
  • Accessibility Research
Process & Collaboration
  • Agile & Scrum Environments
  • Google Design Sprints
  • Cross-functional Collaboration
  • Design Documentation & Specifications
  • Design Reviews & Presentations
  • External Partner Collaboration
Visual & Production
  • Visual Design
  • Illustration
  • Photo Editing & Compositing
  • Asset Optimization
  • Content Design
  • Marketing & Pitch Decks
  • AI-Assisted Research & Creative Workflows
I HAVE DESIGNED FOR
Platforms & Environments
  • Unreal Engine
  • Unity
  • Desktop
  • Mobile
  • Web
  • Touchscreen Interfaces
  • Kiosks
  • Cross-platform Experiences
Products & Content
  • Games
  • Apps
  • Websites
  • Internal Tools
  • Data-heavy Interfaces
  • Email Templates
  • Marketing Materials
  • Pitch Decks
Industries
  • Gaming
  • Entertainment
  • Travel
  • Hospitality
  • Wireless
  • Health
  • e-Commerce
  • Business-to-Business