Research: Other projects
My role was as the Senior UX designer working to research other games to gain a better understanding of what trends appear in experiences and identify pain points. These are two examples of my work in this area.
The Goal
Research existing games and experiences to provide insights that can be used to inform design decisions on UX projects.
Cross-platform research
This was the largest research project that I have done.
It consisted of three main topics of focus:
Sign In + Account Linking
Social Features
What’s shared across platforms
I looked across several cross-platform games:
Minecraft
Fortnite
Diablo IV
Borderlands 3
Destiny 2
Genshin Impact
SIGN IN + ACCOUNT LINKING
Here is a small snippet from the sign in and account linking portion of my research. This is a section comparing the userflow of Minecraft’s experience across platforms.
What’s shared across platforms
Here are some examples from the what’s shared across platforms research.
DESTINY 2
DIABLO IV
FORTNITE
MINECRAFT
CROSS-PLATFORM DECk
Here are some slides from the deck I presented to the team about my findings from the cross-platform research. (PDF here)
ACCESSIBILITY RESEARCH
Games that have "good" accessibility experiences
These examples come from my research on shooter games featured in articles about strong accessibility experiences, including those from "Can I Play That?" (Can I Play That? - For Disabled Gamers, By Disabled Gamers)
This is a brief excerpt from my research on Far Cry 6’s accessibility presets. I focused on capturing key details and providing visual examples for easy team reference.
Accessibility Presets
Within the Accessibility menu in Far Cry 6, players have access to a collection of options separated by categories. They are able to turn each one on or off as a set or adjust the options within each category individually.
From "Can I Play That?" article: Far Cry 6 accessibility review - Can I Play That?
"Far Cry 6 is the most accessible title in the franchise yet. It not only makes a strong case for Ubisoft’s most accessible game to date, but also the strongest argument I’ve ever seen for the most accessible FPS I’ve ever played. "
Vision Preset
Players are able to toggle the Vision Preset on or off as a whole category, or they are able to make selections on individual options. Players are also able to preview the changes within the accessibility menu before they are applied.
Vision Preset
Off (Default)
On (turns on the rest of the options within the Vision category)
Custom (appears when the player adjusts individual settings, can not be selected)
Menu Narration
Off
Speaker 1 (Female voice) (Default when Vision Preset is On)
Speaker 2 (Male voice)
Menu Narration Speed
Slow
Normal (Default when Vision Preset is On)
Fast
Menu Narration Volume (sliding scale)
80 (Default when Vision Preset is On)
UI and Fonts Scaling
Normal
Increased (Default when Vision Preset is On)
Enemy Outline
On (Default when Vision Preset is On)
Off
Enemy Outline Color
Opens Color Selector (Orange by default)
Pickup Outline
On (Default when Vision Preset is On)
Off
Pickup Outline Color
Opens Color Selector (White by default)
Subtitles
On (Default when Vision Preset is On)
Off
Subtitles Size
Small
Medium
Large (Default when Vision Preset is On)
Names in Subtitles
Multiple Colors (Default when Vision Preset is On)
Off
One Color
Subtitles Background Visibility
Off
Semitransparent
Black (Default when Vision Preset is On)
Reticle Thickness
Normal
Bold (Default when Vision Preset is On)
Reticle Sway
On
Off (Default when Vision Preset is On)
Aiming Assists
On (Default when Vision Preset is On)
Off
Lock-on Aim
On (Default when Vision Preset is On)
Lock on Duration (sliding scale)
10 (Default when Vision Preset is On)
Camera Shakes
Minimal (Default when Vision Preset is On)
Full
Poisoned and Drunk Effects
Off (Default when Vision Preset is On)
On
Hearing Preset
Players are able to toggle the Hearing Preset on or off as a whole category, or they are able to make selections on individual options.
Hearing Preset
Off (Default)
On
Custom (appears when the player adjusts individual settings, can not be selected)
Master Volume (sliding scale)
100 (Default when Hearing Preset is On)
Radio Music Volume (sliding scale)
60 (Default when Hearing Preset is On)
Dialog Volume (sliding scale)
100 (Default when Hearing Preset is On)
Score Music Volume (sliding scale)
60 (Default when Hearing Preset is On)
Sound Effects Volume (sliding scale)
60 (Default when Hearing Preset is On)
Subtitles
On (Default when Hearing Preset is On)
Off
Subtitles Size
Small
Medium (Default when Hearing Preset is On)
Large
Names in Subtitles
Off
One Color
Multiple Colors (Default when Hearing Preset is On)
Subtitles Background Visibility
Off
Semitransparent (Default when Hearing Preset is On)
Black
Sound Subtitles
On (Default when Hearing Preset is On)
Off
Speech-To-Text
On (Default when Hearing Preset is On)
Off
Chat Wheel
On (Default when Hearing Preset is On)
Off
Accessibility deck
These are a few slides from the deck I put together to present findings to the team.