The Exchange

Role
UX Designer
Design Problem
Create a modular, flexible in-game store that could support both a small catalog and a large catalog.
Collaborated With
Engineering, Art, Design Lead
UX Ownership
Competitive Research & Analysis → Interaction Design → Wireframes → Implementation Support
Research

Stores Competitive Analysis

These are some snippets of the competitive analysis that I made, looking at several different games that have online stores. Here are just two screenshots of part of that research.

DESIGN

WIREFRAMES

These are wireframes carefully planning out how the store would work with a few items, or with a lot of items by designing a grid.

CAPTURES

Post Launch