Create a modular, flexible in-game store that could support both a small catalog and a large catalog.
Collaborated With
Engineering, Art, Design Lead
UX Ownership
Competitive Research & Analysis → Interaction Design → Wireframes → Implementation Support
Research
Stores Competitive Analysis
These are some snippets of the competitive analysis that I made, looking at several different games that have online stores. Here are just two screenshots of part of that research.
DESIGN
WIREFRAMES
These are wireframes carefully planning out how the store would work with a few items, or with a lot of items by designing a grid.