Text Accessibility Requirements

I have always been aware of accessibility standards as they were an important consideration as I worked through designs but it was while at Halo Studios that I had started deep-diving into the exact legal requirements.

This research specifically focuses on the specifications around text. It’s important to note that there is no single text-size requirement that applies to every platform. Web and mobile focus mostly on contrast, scaling and spacing while physical displays include requirements based on actual character height measured in pixels.

RESEARCH

TL;DR

This section focuses only on accessibility requirements established through U.S. laws and regulations. Platform and industry recommendations are covered separately in the detailed sections below.

Web

Requirements depend on who provides the website

WCAG 2.1 Level AA Required technical standard for covered U.S. state and local government web content
4.5:1 Minimum contrast for normal text under WCAG 2.1 Level AA
3:1 Minimum contrast for large text under WCAG 2.1 Level AA
200% Text must be able to grow to twice its size without losing content or functionality

Covered state and local government websites must meet the applicable Level A and Level AA requirements in WCAG 2.1.

Important: WCAG itself is a technical standard, not a law. In this case, the U.S. Department of Justice has incorporated WCAG 2.1 Level AA into its Title II web accessibility rule.
View ADA Title II Web & Mobile Rule →
View WCAG 2.1 →
Mobile Apps

Covered government apps must meet WCAG 2.1 Level AA

WCAG 2.1 Level AA Required technical standard for covered U.S. state and local government mobile apps
4.5:1 Minimum contrast for normal text
3:1 Minimum contrast for large text
200% Text must be able to grow without losing content or functionality

The rule applies to mobile apps that a state or local government provides or makes available, including certain apps provided through contractors or other arrangements.

View ADA Title II Mobile App Guidance →
View WCAG 2.1 →
Large Displays

ATMs & Fare Machines

3/16 in / 4.8 mm Minimum physical character height, measured using the uppercase letter “I”
Sans-serif Required type style for displayed characters
40 in / 1015 mm The screen must be visible from a point 40 inches above the center of the clear floor space

Characters must also use either light text on a dark background or dark text on a light background.

These measurements are physical. There is no single pixel or point-size translation that applies to every screen.
View ADA Standards §707.7 →
Kiosks & Touch Screens

There is not one universal U.S. text requirement

The ADA specifications above apply specifically to covered ATMs and fare machines. They should not automatically be treated as the legal text-size requirements for every kiosk or self-service touchscreen.

Other kiosks can be subject to different accessibility obligations depending on the type of device, where it is used, who provides it, and which law or regulation applies.

No universal kiosk minimum: a 4.8 mm character height should not be presented as a blanket legal requirement for every kiosk.
View U.S. Access Board Self-Service Transaction Machine Work →
Video Games

Covered communication features must be accessible

CVAA / FCC Covered advanced communication services must be accessible to and usable by people with disabilities unless accessibility is not achievable

For games, this can apply when the software provides covered communication functionality such as certain player-to-player text messaging or voice communication.

No Universal Legal Font Size The federal rules do not establish game-wide requirements such as 26px text, 52px text, or 200% scaling

The FCC rules are primarily performance-based: covered communication functionality needs to be accessible and usable. Specific game-interface measurements usually come from platform or industry accessibility guidance, not directly from the CVAA.

Legal requirement vs. platform guidance: Xbox, Steam, PlayStation, and other platforms may provide much more specific accessibility guidance for text size, scaling, contrast, subtitles, and UI. Those recommendations are covered in the detailed Video Games section below and should not automatically be described as federal legal requirements.
View the Twenty-First Century Communications and Video Accessibility Act →
View FCC Advanced Communications Accessibility Rules →
Definitions

WCAG Conformance Levels

The Web Content Accessibility Guidelines (WCAG) use three levels of conformance: Level A, Level AA, and Level AAA. Level AA is the most common accessibility target for websites and digital products, while Level AAA has stricter requirements.

Web Content Accessibility Guidelines — Level AA

Common Accessibility Target

Normal Text Minimum contrast requirement
4.5:1
Large Text Minimum contrast requirement
3:1
Web Content Accessibility Guidelines — Level AAA

Enhanced Accessibility

Normal Text Enhanced contrast requirement
7:1
Large Text Enhanced contrast requirement
4.5:1
View WCAG Contrast Requirements →
DEFINITIONS

Text Contrast

Text contrast is the difference in brightness between text and the background behind it. The greater the difference, the easier the text is to read.

Examples

2.0:1
Low Contrast
This text is hard to read.

Too hard to read for many people.

3:1
Large Text Minimum
This works for large text.

Passes WCAG AA for large text.

4.5:1
Normal Text Minimum
This works for normal text.

Passes WCAG AA for normal-sized text.

REQUIREMENTS

Web

Contrast
4.5:1
Normal Text

Normal-sized text needs at least a 4.5:1 contrast ratio against its background.

Example
Low Contrast
This text is harder to read.
Higher Contrast
This text is easier to read.
View WCAG Contrast Minimum →
Contrast
3:1
Large Text

Large text can use a lower minimum contrast ratio of 3:1.

What Counts as Large Text?

18pt Regular

14pt Bold

View WCAG Contrast Minimum →
Text Size
200%
Text Must Be Able to Grow

People must be able to increase text to twice its original size without content being cut off, hidden, overlapping, or becoming unusable.

Live Size Comparison
Arial · 16px · 100%
Book a room for this weekend and review the reservation details before continuing.
Arial · 32px · 200%
Book a room for this weekend and review the reservation details before continuing.
View WCAG Resize Text →
Layout
The Page Must Adjust When Content Gets Bigger

Increasing text size or browser zoom should not make content disappear, overlap, or force people to constantly scroll left and right just to read.

Interactive Example
Drag Me ↔ Grab the right edge of the example and make it narrower or wider.
Book Choose a destination, date, and room.
Review Check the details before continuing.
Confirm Complete the reservation.
View WCAG Reflow →
Text Spacing
The Layout Must Handle User-Adjusted Spacing

Some people increase the space between lines, paragraphs, letters, or words to make text easier to read. The page still needs to work when those settings are changed.

Interactive Example
Default Spacing

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer posuere erat a ante venenatis dapibus posuere velit aliquet. Cras mattis consectetur purus sit amet fermentum. Aenean eu leo quam. Pellentesque ornare sem lacinia quam venenatis vestibulum.

Donec ullamcorper nulla non metus auctor fringilla. Maecenas faucibus mollis interdum. Vestibulum id ligula porta felis euismod semper. Nullam quis risus eget urna mollis ornare vel eu leo.

View WCAG Text Spacing →
Images of Text
Use Real Text Whenever Possible

Text should generally be actual selectable text instead of words baked into an image. Real text can respond to accessibility settings and assistive technology.

Example
Text Inside an Image
SALE ENDS FRIDAY

The words are part of the image and cannot easily adapt.

Real HTML Text
SALE ENDS FRIDAY

The text can be resized, recolored, selected, and read by assistive technology.

View WCAG Images of Text →
REQUIREMENTS

Mobile

The same WCAG text requirements covered in the Web section can also apply to mobile software. The biggest additional consideration on mobile is supporting the text-size settings built into the operating system.

Covered U.S. state and local government mobile apps are required to meet WCAG 2.1 Level AA.

View ADA Title II Web & Mobile Requirements →
Text Scaling
200%
Support Larger System Text

People can increase the preferred text size through their phone's accessibility settings. The interface needs to respond without hiding content or making important controls unusable.

Interactive Example
Body Text · 17pt · 100%
Reservation Details
Review the hotel, dates, guests, and total price before confirming the reservation.
Edit
Confirm
View WCAG2ICT Resize Text →
Layout
Give Larger Text Room to Grow

Fixed-height cards, buttons, labels, and navigation can cut text off when someone increases their system text size.

Example at Large Text Size
Fixed Height — Cut Off
Review reservation details before confirming the booking.
Flexible Height — Grows
Review reservation details before confirming the booking.
View WCAG2ICT Resize Text →
Platform Support
Use the Operating System's Text Scaling

iOS and Android already provide accessibility settings that allow people to enlarge text. Native interfaces should be designed to respond to those settings.

Platform Examples
iOS / iPadOS
Dynamic Type
Text Follows the User's Preferred Size

Dynamic Type lets supported text automatically grow or shrink based on the text size selected in iOS accessibility settings.

View Apple Accessibility Guidance →
Android
sp
Scalable Pixels

Android recommends defining text using sp units so text responds to the person's system font-size setting.

View Android Font Scaling Guidance →
REQUIREMENTS

Large Displays / Kiosks

Large touchscreens and kiosks do not all share one universal accessibility requirement. In the United States, however, the ADA includes specific display requirements for ATMs and fare machines.

Unlike most digital accessibility requirements, some of these specifications use physical measurements. That means the finished screen and viewing environment matter, not just the number of pixels used in the design file.

Character Size
3/16 in
Minimum Character Height

On covered ATM and fare-machine displays, characters must be at least 3/16 inch (4.8 mm) high.

The measurement is based specifically on the physical height of the uppercase letter I as it appears on the finished display.

Because this is a physical measurement, there is no single pixel or point-size equivalent. The actual digital size needed depends on the physical screen.

What Is Actually Being Measured?
Uppercase “I” The minimum is based on the physical height of the uppercase letter “I” when it appears on the finished screen. The full height of that character needs to measure at least 4.8 mm.
I
Measure this height
What Does 4.8 mm Feel Like?
Close Comparison
3 Stacked Quarters

Three U.S. quarters stacked together are about 5.25 mm thick.

That is just slightly larger than the 4.8 mm minimum height of the uppercase “I”.

Familiar Object
Pencil Eraser

A typical pencil eraser is roughly 6–7 mm across.

The required uppercase “I” is therefore a little smaller than the diameter of a common pencil eraser.

View ADA §707.7 Display Screen Requirements →
Typeface
Use a Sans Serif Font

The ADA requirement for ATM and fare-machine display screens specifies that displayed characters use a sans serif font.

Visual Example
Serif
Select Fare
Sans Serif
Select Fare
View ADA §707.7 Display Screen Requirements →
Contrast
Text Must Visually Contrast With Its Background

The standard requires either light characters on a dark background or dark characters on a light background.

Visual Example
Purchase Ticket
Purchase Ticket
View ADA §707.7 Display Screen Requirements →
Screen Visibility
40 in
The Screen Must Be Visible From a Lower Viewing Position

Covered ATM and fare-machine screens must be visible from a point 40 inches (1015 mm) above the center of the clear floor space in front of the machine.

This helps make sure the screen can be seen from different viewing heights, including by someone using a wheelchair.

What Does 40 Inches Look Like?
40 inches from the floor
Typical Kitchen Counter
About 36"
40 in / 1015 mm

A typical kitchen countertop is about 36 inches high.

The ADA viewing point is therefore roughly 4 inches above a standard kitchen counter.

This is not the required height of the screen itself. It is the viewing position from which the screen must remain visible.

View ADA §707.7 Display Screen Requirements →
General Kiosks
There Is Not One Universal Text Minimum for Every Kiosk

Important distinction: the 3/16-inch character requirement and 40-inch viewing requirement above come from the ADA standards for ATMs and fare machines.

They should not automatically be treated as the legal requirements for every touchscreen kiosk. Other kiosks and self-service machines can fall under different requirements depending on the device, location, and regulation.

View U.S. Access Board Self-Service Transaction Machine Work →
PLATFORM GUIDANCE

Xbox

Microsoft's Xbox Accessibility Guidelines provide specific recommendations for readable text across console, PC, VR, mobile, and Xbox Game Streaming.

These are platform accessibility guidelines rather than federal legal requirements. The legal requirements for covered game communication features are covered separately above.

Default Text Size
Minimum Size Changes With the Platform

Xbox measures text using its body height and recommends different minimum default sizes depending on the type of display.

Minimum Default Body Text
Console
26 px 1080p
52 px 4K
PC / VR
18 px 1080p
36 px 4K
Mobile / Game Streaming
18 px 100 DPI
36 px 200 DPI
72 px 400 DPI
View Xbox Accessibility Guideline 101 →
Measurement
Measure the Full Text Body Height

Xbox's pixel measurements are based on the full body height of the text, not just the visible height of a capital letter.

The measurement includes the descender space, x-height, and ascender space.

What Is Being Measured?
Body Height The measurement runs through the full vertical space needed by the font, including letters that extend above and below the normal body of the text. Characters such as h and g help show the ascender and descender areas.
hAg
Full text body height
View Xbox Text Measurement Guidance →
Resolution
More Pixels Are Needed at Higher Resolutions

A console game that uses a 26-pixel body height at 1080p should use 52 pixels at 4K.

The pixel count doubles because 4K has twice the horizontal and vertical resolution of 1080p. The goal is to preserve a comparable apparent text size rather than make the text look twice as large.

Interactive Example
Console · 1080p · 26 px
Continue Campaign
View Xbox Accessibility Guideline 101 →
Text Scaling
200%
Players Should Be Able to Double the Minimum Text Size

Xbox recommends allowing players to resize text up to 200% of the minimum size without losing content, functionality, or meaning.

Console Example at 1080p
Default · Arial · 26 px
Mission Objective
200% · Arial · 52 px
Mission Objective
View Xbox Text Scaling Guidance →
Scaled Text
Text Cannot Simply Disappear When It Gets Larger

Enlarged text can easily outgrow fixed HUD panels, menu rows, dialogue boxes, and other game UI containers.

Xbox recommends providing another way to read text that extends beyond the visible area, such as scrolling text, a text popup, or an appropriate abbreviation.

Example
Fixed Container — Text Is Lost
Travel to the abandoned research facility and locate the missing team.
Scrollable Container — Text Remains Available
Travel to the abandoned research facility and locate the missing team.
View Xbox Text Scaling Guidance →
Icons & Glyphs
Text Inside Controller Glyphs Counts Too

Text inside icons and controller glyphs should also meet the applicable minimum text-size guidance.

Xbox also recommends that icons and glyphs scale along with surrounding text up to the 200% text-scaling target.

This matters for UI such as “Press X to Confirm”, where the letter inside the controller-button graphic can otherwise end up much smaller than the surrounding text.

View Xbox Icon & Glyph Guidance →
PLATFORM GUIDANCE

Steam / Steam Deck

Valve provides general accessibility recommendations for games distributed through Steam, plus separate text-legibility requirements for Steam Deck compatibility.

These are platform requirements and recommendations rather than U.S. federal law.

Adjustable Text Size
Players Should Be Able to Increase Menu and HUD Text

Steam recommends either using a large default text size or allowing the player to increase it.

Recommended Scaling Targets
38 px Text should be able to scale to at least this height at 1080p.
76 px Text should be able to scale to at least this height at 4K.
View Steam Accessibility Features →
Steam Deck Compatibility
9 px minimum / 12 px recommended
Minimum Character Height at 1280×800

For Steam Deck compatibility, Valve says the smallest on-screen interface character should never fall below 9 pixels high at the native 1280×800 resolution.

Valve recommends aiming for 12 px whenever possible.

9 px — Minimum
Mission objective updated: Find the access key.
12 px — Recommended
Mission objective updated: Find the access key.
View Steam Deck Compatibility Requirements →
Viewing Distance
12 in / 30 cm
Text Must Be Readable From a Normal Handheld Distance

Steam Deck interface text must be easily readable from approximately 12 inches / 30 centimeters away from the display.

12 in / 30 cm
About 1 Foot Away

Twelve inches is roughly the length of a standard ruler.

The requirement reflects the way a handheld device is normally viewed.

View Steam Deck Text Legibility Requirements →
Subtitles
Subtitle Size Should Be Adjustable Separately

Steam recommends allowing players to adjust subtitle text size separately from menu and HUD text.

Valve also recommends a readable sans-serif font, speaker identification, and an optional background container with adjustable opacity.

Harder to Read
We should leave before it gets dark.
More Adjustable / Readable
Alex: We should leave before it gets dark.
View Steam Subtitle Accessibility Guidance →
PLATFORM GUIDANCE

PlayStation

PlayStation publicly identifies text accessibility through feature categories rather than publishing Xbox-style minimum pixel sizes.

The PlayStation Store uses accessibility tags so players can see whether a game supports features such as clear text, large text, subtitle sizing, and captions before playing it.

Accessibility Tags
Text Accessibility Is Identified by Supported Features
Clear Text Menu and HUD text is presented in a way that makes it easier to read.
Large Text Menu and HUD text is available at a larger size for easier reading.
Clear Subtitles Subtitles are presented in a way that improves readability.
Large Subtitles Subtitle text can be displayed at a larger size.
View PlayStation Accessibility Tags →
Large Text
Games Can Provide Larger UI Text Options

PlayStation's accessibility tags identify games that provide larger menu and HUD text. Individual PlayStation titles can offer multiple text-size settings rather than a single fixed size.

Default
Review the mission objective before continuing.
Larger Text
Review the mission objective before continuing.

For example, God of War Ragnarök provides separate Default, Large, X-Large, and XX-Large UI text settings.

View God of War Ragnarök Accessibility Options →
Subtitles & Captions
Subtitle Size Can Be Controlled Separately

PlayStation's accessibility categories separate subtitle and caption accessibility from general UI text.

Default Subtitle
We need to find another way inside.
Larger / Clearer Subtitle
Alex: We need to find another way inside.

Individual games may also provide speaker names, subtitle colors, backdrops, and multiple size settings.

View PlayStation Text & Subtitle Example →
PS5 System Accessibility
The Console Also Provides Text and Display Accessibility Features
Text Size PS5 includes a system setting for adjusting text size in supported console interfaces.
Zoom PS5 provides display zoom to enlarge content on screen.
Screen Reader On-screen console text can be read aloud with spoken guidance.
Closed Captions Supported video content can display text for dialogue and audio cues.
View PlayStation Accessibility Features →
Public Documentation
No Public Universal Pixel Minimum Found

Unlike Xbox and Steam Deck, PlayStation's public accessibility material does not provide one universal minimum pixel height for game UI text.

The public guidance instead identifies whether games support features such as Clear Text, Large Text, subtitle sizing, and other readability options.

Individual PlayStation games can then define their own specific size settings and accessibility implementations.

PLATFORM GUIDANCE

Nintendo Switch 2

Nintendo Switch 2 includes several system-level accessibility options for text and screen readability.

Unlike Xbox and Steam Deck, Nintendo does not publicly provide a universal minimum pixel size for game text.

System Text Size
Three Text Size Options

Nintendo Switch 2 lets people choose between Standard, Large, and Maximum text sizes in system settings.

Standard System interface text at the default size.
Large System interface text at a larger size.
Maximum Largest available system interface text.
View Nintendo Switch 2 Accessibility Features →
Readability Options
Bold Text and High Contrast

Nintendo also provides system options that make interface text thicker and increase contrast between menu elements.

Bold Text Download Complete
High Contrast Download Complete
View Nintendo Switch 2 Accessibility Settings →
Screen Zoom
Players Can Magnify the Screen

Nintendo Switch 2 includes a Zoom feature that can enlarge the screen in system menus and while playing supported games.

Normal View
Mission objective updated.
Zoomed View
Mission objective updated.
View Nintendo Switch 2 Zoom Guidance →
Important Limitation
System Text Settings Do Not Change Game Text

Nintendo specifically notes that Text Size, Bold Text, and High Contrast apply to the HOME Menu and System Settings.

Those settings are not automatically reflected while playing a game. Game-specific text accessibility still depends on the options provided by the individual game.

The system Zoom feature is different: it can be used during supported games, although some game modes may not support it.

View Nintendo Accessibility Support →
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Screenshots to wireframes